Delft University of Technology (TU Delft)

TU Delft is the main knowledge partner of CleVR. We work in close collaboration with the Department of Mediamatics, especially with the Interactive Intelligence Group and its VRET research group. TU Delft has a long history in research and development of virtual reality treatment systems and is now collaborating with us on several new projects (CATCH, D-escalator).

University of Amsterdam (UvA)

UvA is the second knowledge partner of CleVR. The program group Clinical Psychology is a close partner of TU Delft in research and development of virtual environments and software. UvA provides the medical validation of the virtual worlds and keeps our ideas realistic. Prof.dr. P.M.G. Emmelkamp is one of the leading psychology researchers in the Netherlands within the area of VRET.

University of Twente.

CleVR collaborates with the University of Twente in a European research project. We work in close collaboration with the research group of Human Media Interaction (HMI). The HMI lab does research into multimodal interaction: from brain computer interfaces to social robots. It is a multidisciplinary group in which computer science meets social science to investigate and design and evaluate novel forms of human-computer interaction.

Tilburg University

CleVR collaborates with the Tilburg University in a national research project. The department of Forensic Psychology is a knowledge partner to develop a Virtual Reality Aggression Regulation Training for reducing victimization in forensic clinics.

Parnassia

Commissioned by Parnassia, we have developed a research program for VRET and psychosis. A new Virtual Reality (VR) solution has been developed by CleVR for this Psychosis project, where psychotic people with symptoms of paranoia and social anxiety are virtually exposed to several social situations. CleVR created a software platform for the pilot and Randomized Controlled Trial (RCT) of this Psychosis project. The research focuses mainly on how VR could be used in order to treat Psychosis more efficiently and effectively.

PsyQ

PsyQ was one of the early medical partners in the TU Delft VRET research. They were involved in the early clinical testing and are still using the early prototype developed by the TU Delft for treatment of their clients.

Dijk en Duin

Dijk en Duin is a Subsidiary of the Parnassia Group and is one of the knowledge partners of the Psychosis project.

Bavo Europoort

Bavo Europoort is a Subsidiary of the Parnassia Group and is one of the knowledge partners of the Psychosis project.

GGZ Delfland

GGZ Delfland offers the treatment for fear of heights and fear of flying with our CleVRET system. GGZ Delfland is also participating in the psychosis project using the CleVRET system.

GGZ Noord-Holland-Noord

GGZ NHN is one of the knowledge partners of the Psychosis project. They work in close collaboration with Dijk en Duin.

UMCG / UCP

The UMCG is one of the knowledge partners of the Psychosis project. We work in close collaboration with the Department UCP of the hospital.

Martini Ziekenhuis

The Martini Hospital in Groningen is the main knowledge partner of CleVR to develop software for the treatment of burn patients. We work in close collaboration with the Burn Center Department of the hospital.

Altrecht

The study about the use of Virtual Reality (VR) during the treatment of Generalized (Social) Anxiety Disorder (GAD) was initiated by Altrecht Academisch Angstcentrum. Altrecht is an agency for mental healthcare in the Netherlands. With a great variety of healthcare professionals and types of treatment, Altrecht endeavors to help and support people with psychological and psychiatric problems.

Pro Persona

Pro Persona is one of the knowledge partners of the Psychosis project. We work in close collaboration with the Department of Psychosis & EPA.

Kijvelanden

Kijvelanden is one of the knowledge partners to develop a Virtual Reality Aggression Regulation Training for reducing victimization in forensic clinics.

Politieacademie

The Politieacademie (Police Academy) is one of the knowledge partners of the D-Escalator project. The Politieacademie has extensive experience in training for these kinds of situations and provides the field knowledge for the D-Escalator project.

Trigion

Trigion is one of the knowledge partners of the D-Escalator project. Trigion has extensive experience in training for these kinds of situations and provides the field knowledge for the D-Escalator project.

PBLQ ROI / PBLQ HEC

ROI is a Dutch institute for training, coaching and advising of the public sector. The Centre of Expertise (HEC) is an independent foundation concerned with issues relating to ICT and management in the public sector. CleVR is looking into developing a training simulator in cooperation with PBLQ ROI / PBLQ HEC for employees dealing with aggressive people. The main purpose of this system is training people to take appropriate action during escalating situations. PBLQ ROI / PBLQ HEC has extensive experience in training for these kinds of situations and provides the field knowledge for the D-Escalator project.

YES!Delft

CleVR is located at Yes!Delft. YES!Delft is the high-tech entrepreneurs centre with a clear mission: building tomorrow’s leading firms. They inspire students, professionals and scientists to make their first steps on the path to becoming an entrepreneur and offer them the necessary support to turn their enterprise into a ‘leading firm’. YES!Delft focuses on companies with a technological, innovative and scalable product or process.

VALK Foundation

The VALK Foundation is a non-profit organization for the treatment of fear of flying. This organization was involved in the development of the TU Delft VRET prototype and is still using this prototype for the treatment of their clients.

ELXR

ELXR is a Dutch technology transfer and consultancy start-up specialized in Digital Emotion Technology. Their mission is to enable companies to use emotion in their technology or products. ELXR has provided CleVR with the knowledge needed to develop dynamical emotional states and representation of emotions in avatars.